Monday, May 07, 2007

"Leaked" Warrior Priest Abilities

I found these in this thread. Apparently, they're legit and gathered from the Warhammer setup at the Toronto Gamesday. Given the game's still pre-beta state of development, I wouldn't get too attached to any one ability. Also, information for quite a few is not known - things like cast time, for example. Personally, I'm hoping most of the heals are instant-cast with a cooldown. I've taken the liberty of color-coding a number of them, with offensive in red, debuffs in orange, buffs in blue, and heals in yellow. I've also added my own comments in italics.

See the Warrior Priest in action early-on, in this Google video. Video found in this article, which includes several other videos.


Abilities

These seem to be the more powerful abilities available, and which hinge on the Righteous Fury mechanic.

Judgement
Action Points: 100
Range: 0-10 ft
Description: Melee attack, dazes your target, reducing their stats by 5% for 4s, builds righteous fury

Wave of Righteousness
Action Points: 100
Range: 0-10 ft
Description: Melee attack that heals all allies within 25ft of the target, spends righteous fury

Divine Light
Action Points: 130
Description: Heals your entire group, spends righteous fury

Prayer of Absolution
Action Points: 90
Range: 0-100 ft
Description: Removes 1 damaging attack from an ally

Blast of Faith
Action Points: 130
Description: Melee attack damages enemies in front of you, up to (x) feet away, spends righteous fury

Righteous Blow
Action Points: 100
Description: A powerful melee attack, spends righteous fury

Armor of Faith
Action Points: 80
Range: 0-100 ft
Description: Increases the target's armour by 20% for 12s

Prayer of Lasting Devotion
Action Points: 130
Range: 0-150 ft
Description: Target is healed over 9 seconds, spends righteous fury

Rending Strike
Action Points: 80
Range: 0-10 ft
Description: Melee effect that shatters one beneficial effect on you target, causing additional damage, spends righteous fury

Scorn of Sigmar
Action Points: 90
Range: 0-10 ft
Description: Melee attack that causes additional damage over 9s

Prayer of Burning Faith
Action Points: 130
Range: 0-100 ft
Description: Deals low damage to your target and all enemies within 30ft, deals additional damage to any daemonic or undead, spends righteous fury

Touch of the Divine
Action Points: 140
Range: 0-150 ft
Description: Greatly heals the target, spends righteous fury

Bludgeon
Action Points: 50
Range: 0-10 ft
Description: Strong melee attack, builds a large amount of righteous fury

Divine aid
Action Points: 90
Range: 0-150 ft
Description: Heals the target, spends righteous fury

Throw
Action Points: 50
Range: 0-65 ft
Description: Basic throwing attack

Weight of guilt
Action Points: 60
Range: 0-10 ft
Description: Melee attack that snares your target by 20% for 4s

Healing hands
Action Points: 100
Range: 0-150 ft
Description: Heals the target, spends righteous fury

Breath of Sigmar
Action Points: 50
Range: 0-100 ft
Description: Resurrects the target

Morale

Divine Replenishment
Description: For 6s, all your melee attacks will restore 50 AP

Twin-Tailed Fury
Description: For 8s, all melee attacks will strike the target a second time, dealing additional damage

Do or Die
Range: 0-10 ft
Description: Heavily damaging melee attack, leaves you drained causing AP to regen slowly for 9s, builds righteous fury

Sigmar's Wrath
Description: Strike the ground with your weapon, damaging all enemies within 30 ft, builds righteous fury

Penance
Range: 0-10 ft
Description: Melee attack which heals you for a portion of the damage dealt, build righteous fury

Purgatory
Range: 0-10 ft
Description: Melee attack which reduces target's attack speed by 20% for 12s

Blessed Weapons
Range: 0-150 ft
Description: For 15s, the group's melee attacks will deal additional lumina damage

Divine Aegis
Description: Damage you take is reduced by 25% for 9s

Cower, Ye Faithless
Description: Damages and dazes all enemies within 30ft of you, reducing their stats by 20% for 8s

Glimpse of Divinity
Range: 0-10 ft
Description: Melee attack that stuns your enemy for 4s

Tactics
These appear to be something akin to talents in WoW, or traits in LOTR Online. That is, they're"always-on" buffs that you can slot and change around to customize your character's desired playstyle. Just my guess.

Blessing of Unending Might
Tactic Slots: 2
Description: Your AP regens 10% faster

Vengeance
Tactic Slots: 3
Description: Any time a groupmate dies, remaining members gain 5s of morale

I shall not fall
Tactic Slots: 5
Description: When you are killed, there is a chance you will be resurrected (not yet implemented)

Stride of the Purposefull
Tactic Slots: 3
Description: All snaring effects are 25% less effective against you

Blessing of Protection
Tactic Slots: 3
Description: Group's spirit and lumina resists are increased by 15%

Blessing of wrath
Tactic Slots: 3
Description: Group's chance to crit with great weapons is increased by 5%

Blessing of restoration
Tactic Slots: 4
Description: Group regains hit points every few seconds

Blessing of strength
Tactic Slots: 4
Description: Entire group's strength is increased

Blessing of Purity
Tactic Slots: 3
Description: Group deals 10% more damage against Daemonic, undead, or chaos enemies

Sigmar's Shield
Tactic Slots: 3
Description: Any time you suffer magical damage, 20% chance damage will be dealt to your attacker

Martyrdom
Tactic Slots: 4
Description: Build righteous fury each time you are hit in melee, but all damage you take is increased 10%

Aggressive negotiations
Tactic Slots: 3
Description: Deal 5% more melee damage but your heals are reduced by 5%

Insightful Mediator
Tactic Slots: 3
Description: Heals are increased by 5%, but you deal 5% less melee damage

Deus Sigmar
Tactic Slots: 5
Description: Your group gains Morale 5% faster

7 Comments:

Blogger Steven Attewell said...

Couple of Points:

1. Weight of Guilt.
2. Wave of Righteousness both attacks and heals.
3. Talents are in addition to specialization, and can be swapped out at any time prior to entering a scenario.
4. Note the combination of Wave of Righteousness and Penance. Damage = Healing.

6:14 PM  
Blogger CultureFall said...

Wow, great find!

7:02 PM  
Anonymous Anonymous said...

Mother of God!

The WP seems... pretty strong o_O;

Of course, I'm accustomed to WoW and don't know how strong the other classes will be... but... wow, it seems like they know what they're doing.

7:52 PM  
Anonymous Anonymous said...

It sounds like WAR will cut out the fat and give you just what you need; no playing around in talents getting this and that just so you can get the ability you want.

In other words, the number of skills you get seems few, but every skill is good, and it's all a matter of how you use it.

8:26 PM  
Blogger Unknown said...

It's looking good so far; I think the key difference isn't necessarily "how" we deal our damage/heal/buff/debuff, but rather how we gain the ability to do so (ie. Righteous Fury vs. the traditional "mana" bar).

This keeps getting better and better. :)

8:04 AM  
Anonymous Anonymous said...

Doing damage to charge a bar which can be used to perform special attacks? Why did noone think of that before?

1:49 PM  
Blogger Unknown said...

Correct me if I'm wrong, but WAR seems to be the first game I've heard of that does away with the "mana bar" for healers, shifting the focus from "healbotting" to taking an active role in every battle, smashing/shooting/etc. your enemies and buffing your allies.

2:15 PM  

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