Wednesday, February 20, 2008

In Other News...

I've come to the conclusion that Retribution, even well geared, now officially blows in the arena - at least in 2v2 and 3v3. With resilience-laden gear available to the stinkiest of the unwashed masses, straight-up burst damage is no longer enough. Without a spell interrupt (and I do mean an actual interrupt, not a stun or mez - think earth shock, kick, pummel, shield bash) and no way of reducing healing, you're arguably less useful than an Arms Warrior. Until Retribution gains some form of additional valuable PvP utility, it's going to be much more of a hindrance than a help in building arena ratings. I'm a personal fan of the Spellbreaker idea, though it would obviously have to be toned down a bit for player use. Oh well, at least I now have a new game to try and the Death Knight to look forward to.

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