WAR Don't Fail Me Now!
I've been playing around in Lord of the Rings Online, hence the lack of blogging. While the game is fun, I'm already beginning to foresee problems for Turbine and their players. A few posts ago, I described how EA Mythic was doing something truly revolutionary in the MMO genre with regard to healing in Warhammer Online. In that post, I pointed out how the first and second-gen MMO's both faced problems with healing. Let's recap:
1) Healing is boring, but necessary. In cases where it's not necessary, it sure does make certain encounters easier.
2) In EQ (gen-1), there was only one real viable healing class - the Cleric. This class was boring and thus highly sought after (nobody wanted to play one because they were boring). Players ended up dual-boxing so they could play their fun class and still have a healer controlled largely through macros and automation, run on a second computer.
3) WoW (gen-2) sought to divide up the healing duties among four different hybrid classes able to do other things, but in the end encountered the same problem - healing is still boring, and all those classes end up doing in endgame. Because they didn't vary HOW healing classes healed, the problem was only postponed and spread out more.
4) Warhammer Online (gen-3) is shaping up to be revolutionary, because it attacks the root of the problem - that healing is boring. Healing classes in Warhammer will only perform at peak effectiveness if they're actively engaged in the fighting. The Warrior Priest, for example, will need to wade into combat and smash things if he wants to help his teammates as well as he can.
What I'm seeing develop in LotRO is a partial step back to the first generation. The Minstrel is the only class capable of effectively main-healing groups of people. I'm not personally playing a Minstrel, and neither are a large number of players. With most of the game's playerbase still in their low 20's, I'm already seeing numerous requests for healing in parties. I also have a sinking feeling that even though the Captain's healing potential is extremely limited, endgame guilds ("kinships") are still going to require their Captains to focus on providing what healing support they can (much to my chagrin, the Captain does eventually get a spammable heal spell with a casting time that can be cast on anyone but himself).
It appears that Warhammer Online remains the only MMO in the works taking the healer dilemma into serious consideration. Here's hoping they hold true to their commitment. If the concept survives through launch, the healing shortage in other games will no doubt become even more acute.
1) Healing is boring, but necessary. In cases where it's not necessary, it sure does make certain encounters easier.
2) In EQ (gen-1), there was only one real viable healing class - the Cleric. This class was boring and thus highly sought after (nobody wanted to play one because they were boring). Players ended up dual-boxing so they could play their fun class and still have a healer controlled largely through macros and automation, run on a second computer.
3) WoW (gen-2) sought to divide up the healing duties among four different hybrid classes able to do other things, but in the end encountered the same problem - healing is still boring, and all those classes end up doing in endgame. Because they didn't vary HOW healing classes healed, the problem was only postponed and spread out more.
4) Warhammer Online (gen-3) is shaping up to be revolutionary, because it attacks the root of the problem - that healing is boring. Healing classes in Warhammer will only perform at peak effectiveness if they're actively engaged in the fighting. The Warrior Priest, for example, will need to wade into combat and smash things if he wants to help his teammates as well as he can.
What I'm seeing develop in LotRO is a partial step back to the first generation. The Minstrel is the only class capable of effectively main-healing groups of people. I'm not personally playing a Minstrel, and neither are a large number of players. With most of the game's playerbase still in their low 20's, I'm already seeing numerous requests for healing in parties. I also have a sinking feeling that even though the Captain's healing potential is extremely limited, endgame guilds ("kinships") are still going to require their Captains to focus on providing what healing support they can (much to my chagrin, the Captain does eventually get a spammable heal spell with a casting time that can be cast on anyone but himself).
It appears that Warhammer Online remains the only MMO in the works taking the healer dilemma into serious consideration. Here's hoping they hold true to their commitment. If the concept survives through launch, the healing shortage in other games will no doubt become even more acute.