Saturday, December 01, 2007

Vindicator Vaelin

I've had my first taste of endgame PvE as Retribution. Having reached a pretty decent gearing point, I rejoined my old guild with whom I cleared MC, BWL, and set foot into AQ/Naxx. It was good to play with my old mates again, and I think I may have helped contribute to their new Gruul kill record time. With that being said, I've come to personally experience the last remaining unresolved issue - the Alliance Ret Paladin disadvantage without Seal of Blood.

Seal of Command's holy procs and judgement rely on spell hit rather than melee hit, and the judgement damage will consistently be lower than Blood (most raid mobs and all bosses are immune to stun). Command also still scales, albeit poorly, with spell damage as well as melee stats. Seal of Blood, by contrast, is based purely on melee stats (including melee hit) for scaling - the ideal candidate for Blizzard's new Ret reitemization scheme. Seal of Vengeance is useless to a Ret Paladin, since it scales purely with spell damage. It is, for all intents and purposes, a tanking seal.

While I can understand Blizzard's desire to add "flavor" to Paladins in their respective factions, this isn't the way to go about it. Shamans weren't stuck with fundamentally different post-60 spells. Instead, Alliance Shamans got Bloodlust with a different name (Heroism). Now that I've finally experience endgame as Ret firsthand, I fully understand why this is still something that needs to be addressed.