So Let It Be Written...
... so let it be done.
I'm here going to repost the current career description for the Warrior Priest. I'll also be adding a direct link to this post so that it may be easily referenced in the long-term. While our hopes are all very high for Warhammer Online, let us not forget what happened to the holy warrior of TGTSNBN - a class whose original description has been altered beyond recognition.
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The Warrior Priest
"Where is your faith on this dark day? Chaos rides against you – will you let these beasts destroy your hearths and homes, or will you trust in Sigmar and fight? Forward men, and drive back this Chaos rabble! For the Empire! For Sigmar!"
- Damaslaus VanNemut, High Chaplain of Sigmar
A Warrior Priest of Sigmar is a fearsome master of battle and tireless defender of the faith. These holy warriors are the hammer of the church, serving in both defense of the Empire and the furtherance of the church’s goals. A deadly melee fighter, the Warrior Priest relies on the blessings of his god to protect him in combat. His zeal for battle further reinforces his Righteous Fury, spreading the strength that Righteous Fury provides to his companions and allies. With the might of the divine strengthening his arm and protecting the faithful, the Warrior Priest is a lethal combatant and potent supporting character all at the same time.
Warrior Priest Specialty
For the Warrior Priest, faith is life. Sigmar demands bravery in defense of the Empire, and he grants the greatest blessings to those who demonstrate this trait. A Warrior Priest’s Righteous Fury grows strong with every swing of his arm against the Empire’s foes. As his Righteous Fury grows, his powers expand as enemies are smitten more fiercely and allies are protected from greater harm. With sufficient Righteous Fury, the divine power invested in his righteous litanies and sermons is extended beyond his immediate circle of Righteous Fury to all those who can hear his words.
Playing as a Warrior Priest
As a Warrior Priest, your place is in battle. Your Righteous Fury grows as you strike down the enemy in Sigmar’s name, and your divine powers grow with Righteous Fury. Thus, to reach the peak of your power you must join in the fight. Your prayers bear the power of your god to take life, or give it back, but they are designed to compliment your melee capabilities. Your blessings bring powerful boons to those around you, but you must be close to the fight for your words to reach them. To do your job you must place yourself at risk, but it is in this risky position which you are most powerful.
Fighting the Warrior Priest
A Warrior Priest can be a deadly opponent, and a very difficult one to kill if you are not prepared to counter both his melee and divine capabilities. His faith is a strong shield, and so to defeat him you must break that Righteous Fury, either by denying him the ability to gain it, or by preventing him from using it. Denying his Righteous Fury means engaging him without letting him engage you – a sound strategy for a ranged attacker – but disrupting his divine abilities will be a better strategy for those who must close with him to fight. Without the powers of his Righteous Fury, the Warrior Priest will become far more vulnerable to your assault.
The Warrior Priest Look
I'm here going to repost the current career description for the Warrior Priest. I'll also be adding a direct link to this post so that it may be easily referenced in the long-term. While our hopes are all very high for Warhammer Online, let us not forget what happened to the holy warrior of TGTSNBN - a class whose original description has been altered beyond recognition.
====================================
The Warrior Priest
"Where is your faith on this dark day? Chaos rides against you – will you let these beasts destroy your hearths and homes, or will you trust in Sigmar and fight? Forward men, and drive back this Chaos rabble! For the Empire! For Sigmar!"
- Damaslaus VanNemut, High Chaplain of Sigmar
A Warrior Priest of Sigmar is a fearsome master of battle and tireless defender of the faith. These holy warriors are the hammer of the church, serving in both defense of the Empire and the furtherance of the church’s goals. A deadly melee fighter, the Warrior Priest relies on the blessings of his god to protect him in combat. His zeal for battle further reinforces his Righteous Fury, spreading the strength that Righteous Fury provides to his companions and allies. With the might of the divine strengthening his arm and protecting the faithful, the Warrior Priest is a lethal combatant and potent supporting character all at the same time.
Warrior Priest Specialty
For the Warrior Priest, faith is life. Sigmar demands bravery in defense of the Empire, and he grants the greatest blessings to those who demonstrate this trait. A Warrior Priest’s Righteous Fury grows strong with every swing of his arm against the Empire’s foes. As his Righteous Fury grows, his powers expand as enemies are smitten more fiercely and allies are protected from greater harm. With sufficient Righteous Fury, the divine power invested in his righteous litanies and sermons is extended beyond his immediate circle of Righteous Fury to all those who can hear his words.
Playing as a Warrior Priest
As a Warrior Priest, your place is in battle. Your Righteous Fury grows as you strike down the enemy in Sigmar’s name, and your divine powers grow with Righteous Fury. Thus, to reach the peak of your power you must join in the fight. Your prayers bear the power of your god to take life, or give it back, but they are designed to compliment your melee capabilities. Your blessings bring powerful boons to those around you, but you must be close to the fight for your words to reach them. To do your job you must place yourself at risk, but it is in this risky position which you are most powerful.
Fighting the Warrior Priest
A Warrior Priest can be a deadly opponent, and a very difficult one to kill if you are not prepared to counter both his melee and divine capabilities. His faith is a strong shield, and so to defeat him you must break that Righteous Fury, either by denying him the ability to gain it, or by preventing him from using it. Denying his Righteous Fury means engaging him without letting him engage you – a sound strategy for a ranged attacker – but disrupting his divine abilities will be a better strategy for those who must close with him to fight. Without the powers of his Righteous Fury, the Warrior Priest will become far more vulnerable to your assault.
The Warrior Priest Look
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13 Comments:
...So let it be done!
Much high hopes for the Warrior-Priest of Sigmar in Warhammer. Ive never had a problem with healing, I just didnt want to be shuffled to the back and told to do nothing else or Im playing wrong.
So, from that description I am very happy...Ill be up there, smacking things in the face with a hammer, smiting heathens, and calling down the WRATH, while at the same time providing support and assistance to my friends. Thats all I ever wanted to do in TGTSNBN too...I just wanted to be up front smacking things, and tossing heals as they were needed.
Shame how games lose their way from whats fun for the sake of an old standby from the game that came before it and the problems it had that they were trying to fix.
Just cant be said enough...
Fun you F**kers!
Nuff said,
TGTSNBN's paladin just plain suck now. Healbots as said = right way to play a paladin. And healbot wannabes reroll paladins to become a healbot and bitch more for non-healbotters to be the same as them.
Well, they can all go dig a grave and bury themselves when WAR arrives.
Btw, I'm still thinking whether should I come to WAR next year. Kinda quit playing games..
man this guy sure has super hate for this wow paladins
I can't blame him. I only regret that I let myself get suckered into believing that TBC would bring desirability to the combative facets of Paladin gameplay. The months I spent healbotting in MC/BWL were all done with an eye toward the future, hoping they'd get it right. Instead, they removed the faction distinction and drove the final nail in the coffin of a melee-oriented hybrid (at least one that draws on divine power). It became the "Healer/Tank."
The fact that every other class in the game can spec and gear for respectable damage (without grinding your way to the most elite gear in the game) is an insult. Blizzard overcompensates for the Paladin's immunity abilities with regard to balancing - reason enough to remove them. Tanking is useless in PvP in WoW, and the narrowest of roles by design in PvE, thus leaving the Paladin with only wanted role. I'll give you a hint - it's not hitting things.
I like where Warhammer is going. EVERY class in WAR will be a Something/DPS class, including every healer. Some will just have more depth in the latter role because they'll lack a different aspect.
I've played a WoW paladin since the EU beta and, as someone who naiively believed the words "tanks overall" I'm a lot less frustrated now than I used to be.
The warrior priest does look cool though. The only thing that worries me is the number of people saying WPs DPS first and heal second (some posters go further). There is only one healing class for the Empire. WPs may DPS but they will _always_ heal.
Gideon, EU_Aszune
I just dont understand the whole "Theres only one healing class for the empire" spiel...I mean, theres only 1 healing class per subsection of 4 total classes...so theres three healers for the side of Order; and none of them are the "namby pamby healers" of yore. People act like there just wont be any healing going on whatsoever.
No you arent going to get your favorite mute priest who stands in the back spamming HoT's and Greater Heals on you for an hour, nor are you going to get the clerics standing back spamming their fast heal and slightly slower heal on you nonstop.
Yeah you're gonna run into some people, finally happy to be out from under the yoke of oppression from TGTSNBN who just wont heal you at all and are taking the "Warrior" of the Warrior-Priest a bit too seriously, but not everyone is going to end up like that. I said myself, all Ive ever wanted to do is smack the big nasties while I do my work. I dont mind healing, I just dislike playing classes designed to wield massive two-handers covered in armor plates who stand in the back with the cloth wearers alternately spamming the two total healing spells I have.
So yeah, I dont get the whole "Theres only one healer for empire" spiel. Theres not, theres three healers for order, and all of them are different in how they go about their job from what we've read. So you worry about the class you're gonna play, and ill worry about the class Im gonna play, and maybe...just maybe...if you have an open mind and dont mind the "only healer on empire" smiting heathen scum we can work something out.
I'm curious to see what the healer class for the high elves is going to be. Elves in general, particularly high elves, tend to be the most magic-centered of any other race. If I were to theorize, I'd lean toward something like a white mage. It would likely play similar to the Goblin Shaman - ranged magic nuker that must deal damage to increase the potency and frequency of his healing. There will be enough distinction, as with all WAR classes, to keep it from feeling like a Shaman rubber stamp.
Personally, I'm looking forward to mixing it up in my approach to Warrior Priest gameplay. For the healing aspect, I'll likely try focusing on passive healing (aura-like, or on-hit proc) and abilities that simultaneously heal and deal damage. This way, I can streamline my playstyle so I don't ever have to stop smashing to cast anything (unless it gets really hairy). Warrior Priest healing/buffing seems like it's going to be very melee-centered, befitting the lore.
It's essentially as Arganoth said - don't think of the Warrior Priest as "the only healer class for the Empire," but rather one of three heal-capable classes for the Order faction. We must keep an eye on endgame, and I doubt there will be three simultaneous pushes for three different capital cities. In other words, as an Empire soldier, fully expect to be joined in battle by dwarves and high elves.
I think what the Warrior-Priest will eventually wind up playing as is the Warrior who has Healing as a side-effect to causing damage. In other words, as you're in the thick of things, brutalizing the enemy, your damage is splashing healing damage consistently at your allies and yourself.
Retro is probably right. The more I think about the Warrior Priest, the more I look forward to playing one and seeing what it can do. The reason why the Paladin in TGTSNBN ended up so weaksauce in the damage-dealing category is largely thanks to a handful of survivability quirks for which its frosty development company overbalanced. The Paladin is just too durable to be given any meaningful damage, so it was turned into a sideline healer.
The Warrior Priest, in contrast, seems like it will be much less durable overall. It lacks any sort of cheesy invulnerability powers, and doesn't even wear the heaviest armor. His mix of plate and cloth in appearance make me think that he'll end up with something similar to chain mail in TGTSNBN. Essentially, think of an an enhancement Shaman from said game, similarly armored, but cooler looking and drawing from divine powers rather than from the elements.
I've just got to shout out a big EL OH EL to everyone still playing WoW when WAR goes live. Think it's hard to find a healer in WoW now? Wait til Q1 of '08. The LFG channel will be flooded with "LFM, need HEALER!"
I think that a large part of the strategic use of healers in WAR will be the DPS output of the characters and PvE mobs in the game. At present in WoW spike damage is very high as a proportion of total health in both PvP and PvE, and this necessitates spamming of heals.
With luck, in WAR DPS as a % of health will be low, and healing potential will be low also (either low % quite often, or high % very, very rarely). In such a situation tactics and support abilities become much more important, though the game would have a much lower 'instant gratification' appeal.
Either way, i'll be giving WAR a go just to see what it is like. How long I spend with it will depend on how well it lives up to it's aspirations.
Just to clear some things up, I don't really 'hate' TGTSNBN's paladins that much, I'm just particularly utterly disgusted with what the class has become and is going to be further driven deeper now.
Played 1 for 2 years, every patch looking forward to changes to not be a healbot, but to no avail.
Been spamming heals through MC, ZG, BWL, AQ40 and finally Naxx.
Anyway, I don't really mind the WP been the only 'heal' class for the empire, just that been or rather, a MUST to be dealing damage to heal/support, that thought is very relieving, for me personally, I don't know about you guys out there, but it's just me.
Thanks.
There was a quote I found on the Paladin Discussion board from WoW the other day. Someone mentioned WAR and the Warrior Priest. One of the first posts in reply was:
"You're posting on the Paladin board.
I think we know about WAR. ^_^"
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